Case study
Black & White: decompiling the Windows and Classic Mac OS game builds
Black & White is being reconstructed as C and C++ source for multiple Windows PE/COFF and Classic Mac OS PEF releases. The workflow splits user-supplied game binaries into objects, builds reconstructed source with period toolchains, and compares objects with objdiff.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 127
- Last commit
- 2026-11-09
- Language
- C++
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An existing game copy and the original binaries for the selected version are required; Windows builds also need the game's DLLs.
- Prerequisites: The documented Windows builds require decrypted executables and period MSVC libraries; Python and Ninja drive configuration and builds.
- Limits: The decompilation is in progress across multiple versions.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{black-and-white-1-decomp-case,
title = {{Black \& White: decompiling the Windows and Classic Mac OS game builds}},
howpublished = {\url{https://github.com/openblack/bw1-decomp}},
url = {https://github.com/openblack/bw1-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/black-and-white-1-decomp-case/}}
}Plain text
Black & White: decompiling the Windows and Classic Mac OS game builds. https://github.com/openblack/bw1-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/black-and-white-1-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · openblack/bw1-decomp · Revision fd018f4
- docs/getting_started.md GitHub · openblack/bw1-decomp · Revision fd018f4
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