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Case study

Black & White: decompiling the Windows and Classic Mac OS game builds

Black & White is being reconstructed as C and C++ source for multiple Windows PE/COFF and Classic Mac OS PEF releases. The workflow splits user-supplied game binaries into objects, builds reconstructed source with period toolchains, and compares objects with objdiff.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
127
Last commit
2026-11-09
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An existing game copy and the original binaries for the selected version are required; Windows builds also need the game's DLLs.
  • Prerequisites: The documented Windows builds require decrypted executables and period MSVC libraries; Python and Ninja drive configuration and builds.
  • Limits: The decompilation is in progress across multiple versions.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{black-and-white-1-decomp-case,
  title = {{Black \& White: decompiling the Windows and Classic Mac OS game builds}},
  howpublished = {\url{https://github.com/openblack/bw1-decomp}},
  url = {https://github.com/openblack/bw1-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/black-and-white-1-decomp-case/}}
}

Plain text

Black & White: decompiling the Windows and Classic Mac OS game builds. https://github.com/openblack/bw1-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/black-and-white-1-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · openblack/bw1-decomp · Revision fd018f4
  2. docs/getting_started.md GitHub · openblack/bw1-decomp · Revision fd018f4

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