# Babil Decompilation Project: Final Fantasy IV 3D Remake source reconstruction

> Babil Decompilation Project reconstructs C++ source for the Steam version of Final Fantasy IV 3D Remake, targeting its November 2020 update. The repository contains game-structured C++ files and a Visual Studio project with Steamworks and SDL2 dependencies.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/GlitchedDeveloper/Babil-Decompilation-Project>
- Primary source: <https://github.com/GlitchedDeveloper/Babil-Decompilation-Project/blob/47497a47e0bc7dce2a5e5de0d2f947afb0043f73/README.md>
- Catalog page: <https://awesomerea.org/resources/babil-decompilation-project-case/>
- Record JSON: <https://awesomerea.org/resources/babil-decompilation-project-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/babil-decompilation-project-case/index.md)

## Requirements & limits

- **Prerequisites:** A legal Steam copy of Final Fantasy IV 3D Remake with the November 5, 2020 update.
- **Prerequisites:** Visual Studio 2019 MSVC v142, Steamworks SDK v1.25 and the listed SDL2 libraries.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/GlitchedDeveloper/Babil-Decompilation-Project/blob/47497a47e0bc7dce2a5e5de0d2f947afb0043f73/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
