Case study
AvalonEmu: reconstructing an Albion Online local server
AvalonEmu reconstructs an Albion Online local server for a specific client build in C# and .NET 10. It implements Photon UDP transport, Protocol18 serialization, encrypted handshakes, login and world systems, and a decoder for packet captures. The server loads GameData from the user's own client installation.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 6
- Last commit
- 2026-11-08
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: .NET 10 SDK and GameData from a client installation owned by the user are required.
- Limits: The server targets client build 1.32.030.345319; other builds are unsupported.
- License: MIT license.
Cite
BibTeX
@misc{avalonemu-case,
title = {{AvalonEmu: reconstructing an Albion Online local server}},
howpublished = {\url{https://github.com/MrGreenCheezz/AvalonEmu}},
url = {https://github.com/MrGreenCheezz/AvalonEmu},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/avalonemu-case/}}
}Plain text
AvalonEmu: reconstructing an Albion Online local server. https://github.com/MrGreenCheezz/AvalonEmu (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/avalonemu-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · MrGreenCheezz/AvalonEmu · Revision d93eb86
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