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Case study

AvalonEmu: reconstructing an Albion Online local server

AvalonEmu reconstructs an Albion Online local server for a specific client build in C# and .NET 10. It implements Photon UDP transport, Protocol18 serialization, encrypted handshakes, login and world systems, and a decoder for packet captures. The server loads GameData from the user's own client installation.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2026-11-08
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: .NET 10 SDK and GameData from a client installation owned by the user are required.
  • Limits: The server targets client build 1.32.030.345319; other builds are unsupported.
  • License: MIT license.

Cite

BibTeX

@misc{avalonemu-case,
  title = {{AvalonEmu: reconstructing an Albion Online local server}},
  howpublished = {\url{https://github.com/MrGreenCheezz/AvalonEmu}},
  url = {https://github.com/MrGreenCheezz/AvalonEmu},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/avalonemu-case/}}
}

Plain text

AvalonEmu: reconstructing an Albion Online local server. https://github.com/MrGreenCheezz/AvalonEmu (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/avalonemu-case/

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About this entry

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Primary sources

  1. README.md GitHub · MrGreenCheezz/AvalonEmu · Revision d93eb86

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