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Case study

AZMCO: reconstructing Motor City Online and its renderers

AZMCO reconstructs parts of Motor City Online, including an offline launcher and DirectX renderer modules. The author traces most source to reverse engineering original binaries and distinguishes the game's DirectX 7 and DirectX 8 renderer versions; the game is still incomplete.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
16
Last commit
2026-11-04
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Microsoft Visual Studio and the Microsoft DirectX 8.0a SDK.
  • Limits: The author states that the game is incomplete; 64-bit builds, modern input support, and Linux or Mac ports are future goals.
  • License: MIT license.

Cite

BibTeX

@misc{azmco-case,
  title = {{AZMCO: reconstructing Motor City Online and its renderers}},
  howpublished = {\url{https://github.com/americusmaximus/AZMCO}},
  url = {https://github.com/americusmaximus/AZMCO},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/azmco-case/}}
}

Plain text

AZMCO: reconstructing Motor City Online and its renderers. https://github.com/americusmaximus/AZMCO (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/azmco-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.MD GitHub · americusmaximus/AZMCO · Revision 8ec2a42

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