Case study

Batla 3D server emulator (2015 client)

C# server emulator for the 2015 Steam client of Batla 3D, covering HTTP account, shop and room services and Lidgren UDP gameplay. It includes a client-assembly patcher and protocol notes that distinguish recovered client evidence from emulator rules.

Requirements and limitations

  • Requires an owned Unity 4.6.9f1 Steam client and .NET 10 SDK. The patcher uses dnlib; strict Steam validation requires Windows x86 Steam libraries.
  • MIT covers the repository code; game files must come from your own installation. Client patches also change packet fields and gameplay behavior beyond the server address.
  • Some combat, economy and objective values are emulator policies. Client evidence does not establish every original server rule or full behavioral equivalence.
  • The README declares this stack frozen and unsupported. The referenced Batla.UdpSmoke harness is absent from the reviewed tree. No runtime reproduction or REA integration was verified.

About this entry

Type
Case study
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Targets
Game · Protocol

Sources reviewed

The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.

Primary sources

  1. README.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  2. LICENSE GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  3. server/docs/protocol.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  4. server/docs/weapon-upgrades.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
  5. server/src/Batla.Server/Batla.Server.csproj GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254