Case study
Batla 3D server emulator (2015 client)
C# server emulator for the 2015 Steam client of Batla 3D, covering HTTP account, shop and room services and Lidgren UDP gameplay. It includes a client-assembly patcher and protocol notes that distinguish recovered client evidence from emulator rules.
Requirements and limitations
- Requires an owned Unity 4.6.9f1 Steam client and .NET 10 SDK. The patcher uses dnlib; strict Steam validation requires Windows x86 Steam libraries.
- MIT covers the repository code; game files must come from your own installation. Client patches also change packet fields and gameplay behavior beyond the server address.
- Some combat, economy and objective values are emulator policies. Client evidence does not establish every original server rule or full behavioral equivalence.
- The README declares this stack frozen and unsupported. The referenced Batla.UdpSmoke harness is absent from the reviewed tree. No runtime reproduction or REA integration was verified.
About this entry
- Type
- Case study
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Targets
- Game · Protocol
Sources reviewed
The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.
Primary sources
- README.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
- LICENSE GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
- server/docs/protocol.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
- server/docs/weapon-upgrades.md GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254
- server/src/Batla.Server/Batla.Server.csproj GitHub · Serega25511s/Batla-3D-server-emu · Revision c70f254