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Case study

battlepod: reconstructing the BattleTech arcade cockpit

battlepod reconstructs the Virtual World Entertainment BattleTech cockpit as a bring-up harness and playable emulator. It runs the cockpit's 68020 software from a user-supplied image, models serial and Remote I/O devices, decodes display lists, and records hardware and inter-pod protocol findings.

Targets
Firmware · Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-10-08
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A user's own VWE Release 13.1.8 image set.
  • Prerequisites: A C compiler, GNU make 4 or later, Git and Python 3.8 or later; SDL2 and pkg-config are required for the cockpit windows.
  • Limits: The author reports alpha status; sound and the secondary display are absent.
  • License: MIT License.

Cite

BibTeX

@misc{battlepod-case,
  title = {{battlepod: reconstructing the BattleTech arcade cockpit}},
  howpublished = {\url{https://github.com/sp00nznet/battlepod}},
  url = {https://github.com/sp00nznet/battlepod},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/battlepod-case/}}
}

Plain text

battlepod: reconstructing the BattleTech arcade cockpit. https://github.com/sp00nznet/battlepod (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/battlepod-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/battlepod · Revision 8430e9d
  2. docs/ARCHITECTURE.md GitHub · sp00nznet/battlepod · Revision 8430e9d

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