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Case study

AutoDestruct-xport: a native port of Auto Destruct

AutoDestruct-xport ports the PlayStation game Auto Destruct from decompiled code into a C runtime with Windows and web entry points. Its project notes describe native saves, CD data access, FMV playback and reviewed executable addresses.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-10-29
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: The Windows solution uses src/platform/win/AD.sln and places its executable at bin/AD.exe.
  • Limits: Memory-card and PAD TAP hardware services remain disabled.
  • License: MIT licence.

Cite

BibTeX

@misc{autodestruct-xport-case,
  title = {{AutoDestruct-xport: a native port of Auto Destruct}},
  howpublished = {\url{https://github.com/psxports/AutoDestruct-xport}},
  url = {https://github.com/psxports/AutoDestruct-xport},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/autodestruct-xport-case/}}
}

Plain text

AutoDestruct-xport: a native port of Auto Destruct. https://github.com/psxports/AutoDestruct-xport (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/autodestruct-xport-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. AGENTS.md GitHub · psxports/AutoDestruct-xport · Revision 4d1a5f7
  2. README.md GitHub · psxports/AutoDestruct-xport · Revision 4d1a5f7
  3. LICENSE GitHub · psxports/AutoDestruct-xport · Revision 4d1a5f7

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