Case study
AutoDestruct-xport: a native port of Auto Destruct
AutoDestruct-xport ports the PlayStation game Auto Destruct from decompiled code into a C runtime with Windows and web entry points. Its project notes describe native saves, CD data access, FMV playback and reviewed executable addresses.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-10-29
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The Windows solution uses src/platform/win/AD.sln and places its executable at bin/AD.exe.
- Limits: Memory-card and PAD TAP hardware services remain disabled.
- License: MIT licence.
Cite
BibTeX
@misc{autodestruct-xport-case,
title = {{AutoDestruct-xport: a native port of Auto Destruct}},
howpublished = {\url{https://github.com/psxports/AutoDestruct-xport}},
url = {https://github.com/psxports/AutoDestruct-xport},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/autodestruct-xport-case/}}
}Plain text
AutoDestruct-xport: a native port of Auto Destruct. https://github.com/psxports/AutoDestruct-xport (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/autodestruct-xport-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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