# AutoDestruct-xport: a native port of Auto Destruct

> AutoDestruct-xport ports the PlayStation game Auto Destruct from decompiled code into a C runtime with Windows and web entry points. Its project notes describe native saves, CD data access, FMV playback and reviewed executable addresses.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/psxports/AutoDestruct-xport>
- Primary source: <https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/AGENTS.md>
- Catalog page: <https://awesomerea.org/resources/autodestruct-xport-case/>
- Record JSON: <https://awesomerea.org/resources/autodestruct-xport-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/autodestruct-xport-case/index.md)

## Requirements & limits

- **Prerequisites:** The Windows solution uses src/platform/win/AD.sln and places its executable at bin/AD.exe.
- **Limits:** Memory-card and PAD TAP hardware services remain disabled.
- **License:** MIT licence.

## Primary sources

1. <https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/AGENTS.md>
2. <https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/README.md>
3. <https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
