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Case study

Arcanum project: porting the game to iOS and macOS

The project ports the game to iOS and macOS with a C++ and Metal renderer that loads tile .art files extracted from the user's original game into an Arcanum Revitalized folder. Its current build renders the crash-sector terrain and a moving player character on physical iOS devices.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
16
Last commit
2023-04-10
Language
C++
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A physical iOS device and Xcode are required for the current build.
  • Extract the original game's tile .art files and place them in the documented directory.
  • Apache-2.0 licence.

Cite

BibTeX

@misc{arcanum-ios-port-case,
  title = {{Arcanum project: porting the game to iOS and macOS}},
  howpublished = {\url{https://github.com/arcanum-project/game}},
  url = {https://github.com/arcanum-project/game},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/arcanum-ios-port-case/}}
}

Plain text

Arcanum project: porting the game to iOS and macOS. https://github.com/arcanum-project/game (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/arcanum-ios-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · arcanum-project/game · Revision df2a75c

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