Case study
Arcanum project: porting the game to iOS and macOS
The project ports the game to iOS and macOS with a C++ and Metal renderer that loads tile .art files extracted from the user's original game into an Arcanum Revitalized folder. Its current build renders the crash-sector terrain and a moving player character on physical iOS devices.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 16
- Last commit
- 2023-04-10
- Language
- C++
- License (GitHub)
- Apache-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- A physical iOS device and Xcode are required for the current build.
- Extract the original game's tile .art files and place them in the documented directory.
- Apache-2.0 licence.
Cite
BibTeX
@misc{arcanum-ios-port-case,
title = {{Arcanum project: porting the game to iOS and macOS}},
howpublished = {\url{https://github.com/arcanum-project/game}},
url = {https://github.com/arcanum-project/game},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/arcanum-ios-port-case/}}
}Plain text
Arcanum project: porting the game to iOS and macOS. https://github.com/arcanum-project/game (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/arcanum-ios-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · arcanum-project/game · Revision df2a75c
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