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Case study

Baroque: a PlayStation 2 code translation for native Windows

Baroque translates the USA PlayStation 2 game's routines into a native Windows C++ port. It reads models, game data, audio and movies from the user's disc image through its own loaders, and adds widescreen presentation, higher display frame rates and keyboard and mouse controls.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
21
Last commit
2026-11-08
Language
C++

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Baroque (USA) disc image is required to obtain game data.
  • Prerequisites: Building requires Windows 10 or 11, Visual Studio 2022 C++, CMake 3.20 or newer, and an FFmpeg 7.x shared LGPL build.
  • Scope: The game logic retains its original 30-tick-per-second rate.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{baroque-native-port-case,
  title = {{Baroque: a PlayStation 2 code translation for native Windows}},
  howpublished = {\url{https://github.com/Arch61s/Baroque-Decomp}},
  url = {https://github.com/Arch61s/Baroque-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/baroque-native-port-case/}}
}

Plain text

Baroque: a PlayStation 2 code translation for native Windows. https://github.com/Arch61s/Baroque-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/baroque-native-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Arch61s/Baroque-Decomp · Revision 9c4f695
  2. native/DESIGN.md GitHub · Arch61s/Baroque-Decomp · Revision 9c4f695

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