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Case study

axis-web: a WebAssembly reconstruction of AXIS

axis-web ports the Korean action game AXIS to browsers by reconstructing client formats and simulation layers in C and compiling them to WebAssembly. WebGL renders original maps from user-supplied files, while documented packet codecs and a WebSocket relay support multiplayer state exchange.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-16
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide your own installed copy of AXIS.
  • Prerequisites: Build the WebAssembly engine with Emscripten; the documented toolchain uses emcc 3.1.69 and Node 22.
  • Limits: Original server-side input-to-acceleration behavior and skeleton keyframe sampling remain unreconstructed.
  • License: MIT License.

Cite

BibTeX

@misc{axis-web-case,
  title = {{axis-web: a WebAssembly reconstruction of AXIS}},
  howpublished = {\url{https://github.com/reikop/axis-web}},
  url = {https://github.com/reikop/axis-web},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/axis-web-case/}}
}

Plain text

axis-web: a WebAssembly reconstruction of AXIS. https://github.com/reikop/axis-web (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/axis-web-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · reikop/axis-web · Revision 1790c85
  2. port/README.md GitHub · reikop/axis-web · Revision 1790c85

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