Case study
Ape Escape: differential C reconstruction and native port
Ape Escape translates functions from the US PlayStation game's MIPS code into structured C and compares them against the original instructions on shared RAM images. A native SDL3 and OpenGL viewer runs selected game logic; the author reports about 1,500 functions differentially checked.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-15
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply a legally obtained SCUS-94423 bin/cue disc image.
- Prerequisites: The documented workflow uses uv and MinGW-w64 GCC; the viewer also needs SDL3 development files.
- Limits: Character, HUD and effect drawing remains in progress; most area and boss overlays are not yet ported.
- License: MIT for the repository's original code, tools and documentation.
Cite
BibTeX
@misc{ape-escape-decomp-port-case,
title = {{Ape Escape: differential C reconstruction and native port}},
howpublished = {\url{https://github.com/DeprivedPeasant/ape-escape-decomp-port}},
url = {https://github.com/DeprivedPeasant/ape-escape-decomp-port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ape-escape-decomp-port-case/}}
}Plain text
Ape Escape: differential C reconstruction and native port. https://github.com/DeprivedPeasant/ape-escape-decomp-port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ape-escape-decomp-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · DeprivedPeasant/ape-escape-decomp-port · Revision 0de707d
- src/README.md GitHub · DeprivedPeasant/ape-escape-decomp-port · Revision 0de707d
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