# Ape Escape: differential C reconstruction and native port

> Ape Escape translates functions from the US PlayStation game's MIPS code into structured C and compares them against the original instructions on shared RAM images. A native SDL3 and OpenGL viewer runs selected game logic; the author reports about 1,500 functions differentially checked.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/DeprivedPeasant/ape-escape-decomp-port>
- Primary source: <https://github.com/DeprivedPeasant/ape-escape-decomp-port/blob/0de707df6f1e70fb4f6cf1155848bdcc4ed396c1/README.md>
- Catalog page: <https://awesomerea.org/resources/ape-escape-decomp-port-case/>
- Record JSON: <https://awesomerea.org/resources/ape-escape-decomp-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ape-escape-decomp-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply a legally obtained SCUS-94423 bin/cue disc image.
- **Prerequisites:** The documented workflow uses uv and MinGW-w64 GCC; the viewer also needs SDL3 development files.
- **Limits:** Character, HUD and effect drawing remains in progress; most area and boss overlays are not yet ported.
- **License:** MIT for the repository's original code, tools and documentation.

## Primary sources

1. <https://github.com/DeprivedPeasant/ape-escape-decomp-port/blob/0de707df6f1e70fb4f6cf1155848bdcc4ed396c1/README.md>
2. <https://github.com/DeprivedPeasant/ape-escape-decomp-port/blob/0de707df6f1e70fb4f6cf1155848bdcc4ed396c1/src/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
