Case study
Apocalypse-xport: an Apocalypse PlayStation decompilation port
Apocalypse-xport ports reconstructed code from the PlayStation game Apocalypse. Its C++ source initializes game systems and handles CD data by resolving DATA paths, reading CD.WAD resources and mounting APOC.XA streams.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-28
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide game data under DATA, including CD.WAD and APOC.XA.
- License: MIT license.
Cite
BibTeX
@misc{apocalypse-xport-case,
title = {{Apocalypse-xport: an Apocalypse PlayStation decompilation port}},
howpublished = {\url{https://github.com/psxports/Apocalypse-xport}},
url = {https://github.com/psxports/Apocalypse-xport},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/apocalypse-xport-case/}}
}Plain text
Apocalypse-xport: an Apocalypse PlayStation decompilation port. https://github.com/psxports/Apocalypse-xport (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/apocalypse-xport-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- src/game_data_io.cpp GitHub · psxports/Apocalypse-xport · Revision df876af
- README.md GitHub · psxports/Apocalypse-xport · Revision df876af
- src/game_boot.cpp GitHub · psxports/Apocalypse-xport · Revision df876af
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