Case study
Alleyway: annotated Game Boy disassembly and decompilation
Alleyway documents a Game Boy disassembly and experimental C decompilation of the game's World ROM revision. It names roughly 200 functions and reports findings about an unused tilemap routine, serial-port-based RNG seeding and a paddle wall-clip bug; RGBDS commands assemble the ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2026-05-22
- Language
- Assembly
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Use RGBDS to assemble and link the source; the documented World Rev A ROM can be used to compare the result.
- Limits: The ROM is not included; some data remains unnamed and the C decompilation is exploratory.
- License: MIT license.
Cite
BibTeX
@misc{alleyway-game-boy-decomp-case,
title = {{Alleyway: annotated Game Boy disassembly and decompilation}},
howpublished = {\url{https://github.com/islander0/alleyway-decomp}},
url = {https://github.com/islander0/alleyway-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/alleyway-game-boy-decomp-case/}}
}Plain text
Alleyway: annotated Game Boy disassembly and decompilation. https://github.com/islander0/alleyway-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alleyway-game-boy-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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