# Alleyway: annotated Game Boy disassembly and decompilation

> Alleyway documents a Game Boy disassembly and experimental C decompilation of the game's World ROM revision. It names roughly 200 functions and reports findings about an unused tilemap routine, serial-port-based RNG seeding and a paddle wall-clip bug; RGBDS commands assemble the ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/islander0/alleyway-decomp>
- Primary source: <https://github.com/islander0/alleyway-decomp/blob/f7b0a5e63bbfcf722ff2c1a8d76e51a688c73864/README.md>
- Catalog page: <https://awesomerea.org/resources/alleyway-game-boy-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/alleyway-game-boy-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/alleyway-game-boy-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Use RGBDS to assemble and link the source; the documented World Rev A ROM can be used to compare the result.
- **Limits:** The ROM is not included; some data remains unnamed and the C decompilation is exploratory.
- **License:** MIT license.

## Primary sources

1. <https://github.com/islander0/alleyway-decomp/blob/f7b0a5e63bbfcf722ff2c1a8d76e51a688c73864/README.md>
2. <https://github.com/islander0/alleyway-decomp/blob/f7b0a5e63bbfcf722ff2c1a8d76e51a688c73864/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
