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Case study

AGS 2.x Decompilation: matching the Adventure Game Studio runtime

AGS 2.x Decompilation reconstructs the Adventure Game Studio runtime engine from reverse engineering, prior source and instruction comparisons. Its build supports DOS through DJGPP and, from version 2.03, Windows through MSVC. The author reports version 2.00 complete and a demo game playable; later versions remain in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2026-10-09
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: GNU Make and a DJGPP environment or DOS cross-compiler; Windows targets require MSVC.
  • Prerequisites: Instruction matching uses host-side bash, binutils and text utilities.
  • Scope: The reconstruction covers the runtime engine rather than the editor.
  • License: CC0-1.0 License.

Cite

BibTeX

@misc{ags2-decomp-case,
  title = {{AGS 2.x Decompilation: matching the Adventure Game Studio runtime}},
  howpublished = {\url{https://github.com/adm244/ags2_decomp}},
  url = {https://github.com/adm244/ags2_decomp},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ags2-decomp-case/}}
}

Plain text

AGS 2.x Decompilation: matching the Adventure Game Studio runtime. https://github.com/adm244/ags2_decomp (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/ags2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · adm244/ags2_decomp · Revision 86107fb
  2. STATUS.md GitHub · adm244/ags2_decomp · Revision 86107fb

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