Case study
AGS 2.x Decompilation: matching the Adventure Game Studio runtime
AGS 2.x Decompilation reconstructs the Adventure Game Studio runtime engine from reverse engineering, prior source and instruction comparisons. Its build supports DOS through DJGPP and, from version 2.03, Windows through MSVC. The author reports version 2.00 complete and a demo game playable; later versions remain in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 4
- Last commit
- 2026-10-09
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: GNU Make and a DJGPP environment or DOS cross-compiler; Windows targets require MSVC.
- Prerequisites: Instruction matching uses host-side bash, binutils and text utilities.
- Scope: The reconstruction covers the runtime engine rather than the editor.
- License: CC0-1.0 License.
Cite
BibTeX
@misc{ags2-decomp-case,
title = {{AGS 2.x Decompilation: matching the Adventure Game Studio runtime}},
howpublished = {\url{https://github.com/adm244/ags2_decomp}},
url = {https://github.com/adm244/ags2_decomp},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ags2-decomp-case/}}
}Plain text
AGS 2.x Decompilation: matching the Adventure Game Studio runtime. https://github.com/adm244/ags2_decomp (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/ags2-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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