Case study
Alien Trilogy: a byte-matched PS1 source reconstruction
Alien Trilogy reconstructs C source for the USA PlayStation game executable SLUS_000.07 using its original GCC 2.5.7 toolchain. Per-function comparisons check rebuilt code and relocations against retail bytes; a gate overlays rebuilt units on the user's executable and checks the complete hash. The author reports 645 byte-matched game C functions, with remaining gaps and pending source-quality work documented.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 11
- Last commit
- 2026-10-17
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A personal copy of the retail SLUS_000.07 executable is required.
- Prerequisites: The pinned PsyQ toolchain, Runtime Library 3.3 SDK, Python 3 and DOSBox-X are required.
- Limits: The author reports 452 remaining byte gaps and eight MATCH-PENDING functions.
- License: MIT license.
Cite
BibTeX
@misc{alien-trilogy-ps1-decomp-case,
title = {{Alien Trilogy: a byte-matched PS1 source reconstruction}},
howpublished = {\url{https://github.com/lemiur/alien-trilogy-decomp}},
url = {https://github.com/lemiur/alien-trilogy-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/alien-trilogy-ps1-decomp-case/}}
}Plain text
Alien Trilogy: a byte-matched PS1 source reconstruction. https://github.com/lemiur/alien-trilogy-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alien-trilogy-ps1-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · lemiur/alien-trilogy-decomp · Revision b0bf720
- PROGRESS.md GitHub · lemiur/alien-trilogy-decomp · Revision b0bf720
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