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Case study

Alien Trilogy: a byte-matched PS1 source reconstruction

Alien Trilogy reconstructs C source for the USA PlayStation game executable SLUS_000.07 using its original GCC 2.5.7 toolchain. Per-function comparisons check rebuilt code and relocations against retail bytes; a gate overlays rebuilt units on the user's executable and checks the complete hash. The author reports 645 byte-matched game C functions, with remaining gaps and pending source-quality work documented.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
11
Last commit
2026-10-17
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A personal copy of the retail SLUS_000.07 executable is required.
  • Prerequisites: The pinned PsyQ toolchain, Runtime Library 3.3 SDK, Python 3 and DOSBox-X are required.
  • Limits: The author reports 452 remaining byte gaps and eight MATCH-PENDING functions.
  • License: MIT license.

Cite

BibTeX

@misc{alien-trilogy-ps1-decomp-case,
  title = {{Alien Trilogy: a byte-matched PS1 source reconstruction}},
  howpublished = {\url{https://github.com/lemiur/alien-trilogy-decomp}},
  url = {https://github.com/lemiur/alien-trilogy-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/alien-trilogy-ps1-decomp-case/}}
}

Plain text

Alien Trilogy: a byte-matched PS1 source reconstruction. https://github.com/lemiur/alien-trilogy-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alien-trilogy-ps1-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · lemiur/alien-trilogy-decomp · Revision b0bf720
  2. PROGRESS.md GitHub · lemiur/alien-trilogy-decomp · Revision b0bf720

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