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Case study

Aironauts: an early PlayStation decompilation of OUTROE.EXE

Aironauts-decomp reconstructs source for the OUTROE.EXE executable of the PAL PlayStation game Aironauts. It extracts the user's disc files, splits the executable into assembly and data, and attempts to rebuild an executable that passes the project's comparison check; current C work focuses on SDK functions.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2024-09-12
Language
C
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires the user's Aironauts copy as one CUE file and four BIN files.
  • Prerequisites: The setup calls for the cue-supporting mkpsxiso fork and the project's extraction and build tools.
  • Scope: Only OUTROE.EXE is currently included; other game executables may never be covered.
  • License: AGPL-3.0 license.

Cite

BibTeX

@misc{aironauts-decomp-case,
  title = {{Aironauts: an early PlayStation decompilation of OUTROE.EXE}},
  howpublished = {\url{https://github.com/bismurphy/Aironauts-decomp}},
  url = {https://github.com/bismurphy/Aironauts-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/aironauts-decomp-case/}}
}

Plain text

Aironauts: an early PlayStation decompilation of OUTROE.EXE. https://github.com/bismurphy/Aironauts-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/aironauts-decomp-case/

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About this entry

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Primary sources

  1. README.md GitHub · bismurphy/Aironauts-decomp · Revision d6b810b

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