Case study
Age of Empires II: matching PC and PlayStation 2 decompilation
Age of Empires II Decompilation reconstructs C++ for The Conquerors 1.0c and Age of Kings 2.0a on PC, plus PAL and Japanese PlayStation 2 editions of Age of Kings. Its generated Ninja build and objdiff comparisons track functions matched against user-supplied original binaries.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 6
- Last commit
- 2026-11-05
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Original game files and the licensed compilers for the selected edition are required.
- Prerequisites: Python dependencies from requirements.txt and Ninja are required for the documented build.
- Limits: Matching is in progress; the author reports that multiple C++ slices and functions have matched.
- License: No licence file in the repository.
Cite
BibTeX
@misc{age-of-empires-ii-decomp-case,
title = {{Age of Empires II: matching PC and PlayStation 2 decompilation}},
howpublished = {\url{https://github.com/samuelcaldas/age-of-empires-2-decomp}},
url = {https://github.com/samuelcaldas/age-of-empires-2-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/age-of-empires-ii-decomp-case/}}
}Plain text
Age of Empires II: matching PC and PlayStation 2 decompilation. https://github.com/samuelcaldas/age-of-empires-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/age-of-empires-ii-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · samuelcaldas/age-of-empires-2-decomp · Revision 553f323
- docs/README.md GitHub · samuelcaldas/age-of-empires-2-decomp · Revision 553f323
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