Case study
Agent decompilation: a byte-matching retrospective
Maurice Heumann describes replacing plausible-looking agent output with compiler-based checks of reconstructed functions, relocations, data and types. The retrospective reports 99% function presence and 83% of all functions byte-exact, while keeping the reconstruction code private.
Requirements and limitations
- Author retrospective dated 2026-10-09; the reviewed article leaves the game unnamed.
- The project uses the original compiler and binary as references; no public implementation or reproducible artifact is supplied.
- Coverage figures and runtime success are author-reported, not independently reproduced.
- A documented case study, not an available game port or an established REA integration.
About this entry
- Type
- Case study
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Targets
- Game
Sources reviewed
The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.