Case study
Afterhours 2015: Need for Speed online-service reconstruction
Afterhours 2015 reconstructs online services for Need for Speed (2015) as a Rust server and local launcher. The workspace implements stream framing, tagged fields, typed backend and world messages, and content preparation from the player's installation; the author reports live checks for selected gameplay and garage flows.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 208
- Last commit
- 2026-10-30
- Language
- Rust
- License (GitHub)
- MPL-2.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An installed and previously activated Need for Speed (2015) PC game on 64-bit Windows, retaining its licence cache and EA registration.
- Prerequisites: Source builds use Rust 1.98.1, a native C toolchain, Perl and, on Windows, NASM.
- Limits: Later story progression and broader matchmaking remain unfinished.
- License: MPL-2.0 licence.
Cite
BibTeX
@misc{afterhours-2015-case,
title = {{Afterhours 2015: Need for Speed online-service reconstruction}},
howpublished = {\url{https://github.com/afterhours-crew/afterhours-2015}},
url = {https://github.com/afterhours-crew/afterhours-2015},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/afterhours-2015-case/}}
}Plain text
Afterhours 2015: Need for Speed online-service reconstruction. https://github.com/afterhours-crew/afterhours-2015 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/afterhours-2015-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · afterhours-crew/afterhours-2015 · Revision fdc1fad
- docs/TESTER-QUICKSTART.md GitHub · afterhours-crew/afterhours-2015 · Revision fdc1fad
- crates/content/README.md GitHub · afterhours-crew/afterhours-2015 · Revision fdc1fad
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