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Case study

Afterhours 2015: Need for Speed online-service reconstruction

Afterhours 2015 reconstructs online services for Need for Speed (2015) as a Rust server and local launcher. The workspace implements stream framing, tagged fields, typed backend and world messages, and content preparation from the player's installation; the author reports live checks for selected gameplay and garage flows.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
208
Last commit
2026-10-30
Language
Rust
License (GitHub)
MPL-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An installed and previously activated Need for Speed (2015) PC game on 64-bit Windows, retaining its licence cache and EA registration.
  • Prerequisites: Source builds use Rust 1.98.1, a native C toolchain, Perl and, on Windows, NASM.
  • Limits: Later story progression and broader matchmaking remain unfinished.
  • License: MPL-2.0 licence.

Cite

BibTeX

@misc{afterhours-2015-case,
  title = {{Afterhours 2015: Need for Speed online-service reconstruction}},
  howpublished = {\url{https://github.com/afterhours-crew/afterhours-2015}},
  url = {https://github.com/afterhours-crew/afterhours-2015},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/afterhours-2015-case/}}
}

Plain text

Afterhours 2015: Need for Speed online-service reconstruction. https://github.com/afterhours-crew/afterhours-2015 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/afterhours-2015-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · afterhours-crew/afterhours-2015 · Revision fdc1fad
  2. docs/TESTER-QUICKSTART.md GitHub · afterhours-crew/afterhours-2015 · Revision fdc1fad
  3. crates/content/README.md GitHub · afterhours-crew/afterhours-2015 · Revision fdc1fad

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