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Case study

Alleyway: a checksum-matched Game Boy disassembly

Alleyway reconstructs the 1989 Game Boy game as assembly source organized by audio, display, input, physics, and stage code. Its build script emits a 32 KiB ROM with published CRC32 and SHA-1 hashes, and accompanying notes identify unused routines and behaviors.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-03-30
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Use the repository's build.sh script to produce the ROM.
  • Scope: The documented output is a 32 KiB Alleyway (World).gb with a stated CRC32 and SHA-1.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{alleyway-gb-case,
  title = {{Alleyway: a checksum-matched Game Boy disassembly}},
  howpublished = {\url{https://github.com/Wit-MKW/alleyway-gb}},
  url = {https://github.com/Wit-MKW/alleyway-gb},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/alleyway-gb-case/}}
}

Plain text

Alleyway: a checksum-matched Game Boy disassembly. https://github.com/Wit-MKW/alleyway-gb (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alleyway-gb-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Wit-MKW/alleyway-gb · Revision 00e3400
  2. unused.md GitHub · Wit-MKW/alleyway-gb · Revision 00e3400

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