# Afterhours 2015: Need for Speed online-service reconstruction

> Afterhours 2015 reconstructs online services for Need for Speed (2015) as a Rust server and local launcher. The workspace implements stream framing, tagged fields, typed backend and world messages, and content preparation from the player's installation; the author reports live checks for selected gameplay and garage flows.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/afterhours-crew/afterhours-2015>
- Primary source: <https://github.com/afterhours-crew/afterhours-2015/blob/fdc1fad36fbaa9f2766fb3385ec3da9a082c9b46/README.md>
- Catalog page: <https://awesomerea.org/resources/afterhours-2015-case/>
- Record JSON: <https://awesomerea.org/resources/afterhours-2015-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/afterhours-2015-case/index.md)

## Requirements & limits

- **Prerequisites:** An installed and previously activated Need for Speed (2015) PC game on 64-bit Windows, retaining its licence cache and EA registration.
- **Prerequisites:** Source builds use Rust 1.98.1, a native C toolchain, Perl and, on Windows, NASM.
- **Limits:** Later story progression and broader matchmaking remain unfinished.
- **License:** MPL-2.0 licence.

## Primary sources

1. <https://github.com/afterhours-crew/afterhours-2015/blob/fdc1fad36fbaa9f2766fb3385ec3da9a082c9b46/README.md>
2. <https://github.com/afterhours-crew/afterhours-2015/blob/fdc1fad36fbaa9f2766fb3385ec3da9a082c9b46/docs/TESTER-QUICKSTART.md>
3. <https://github.com/afterhours-crew/afterhours-2015/blob/fdc1fad36fbaa9f2766fb3385ec3da9a082c9b46/crates/content/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
