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Case study

agario-client: reconstructing the earlier agar.io client protocol

agario-client is a Node.js implementation of an earlier agar.io client protocol. It connects over WebSockets, parses game packets, and provides API methods for movement, spawning and spectating alongside events for ball-state changes. The author stopped development after a later game update changed the client implementation.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
82
Last commit
2016-05-07
Language
JavaScript
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Node.js.
  • Limits: The implementation is outdated after a later agar.io client change.
  • License: MIT license.

Cite

BibTeX

@misc{agario-client-case,
  title = {{agario-client: reconstructing the earlier agar.io client protocol}},
  howpublished = {\url{https://github.com/pulviscriptor/agario-client}},
  url = {https://github.com/pulviscriptor/agario-client},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/agario-client-case/}}
}

Plain text

agario-client: reconstructing the earlier agar.io client protocol. https://github.com/pulviscriptor/agario-client (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/agario-client-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · pulviscriptor/agario-client · Revision 34949a1
  2. CHANGELOG.md GitHub · pulviscriptor/agario-client · Revision 34949a1

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