Star on GitHubStar2.4k stars

Case study

alive-serv: reconstructing the SIF2 MIRACLE LIVE! server

alive-serv reconstructs part of the SIF2 MIRACLE LIVE! game server in C from the global client's server protocol. Its four endpoints return an asset hash, initiate login, return a startup token and log client errors; the client can reach the title screen and part of login.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
8
Last commit
2026-03-19
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: CMake and the ulfius, jansson, orcania, OpenSSL and MariaDB libraries.
  • Prerequisites: A MariaDB database and a custom proxy for an unmodified game client.
  • Limits: Tested only with global client version 1.0.2; the server remains heavily unfinished.
  • License: MIT license.

Cite

BibTeX

@misc{alive-serv-case,
  title = {{alive-serv: reconstructing the SIF2 MIRACLE LIVE! server}},
  howpublished = {\url{https://github.com/miraclealive/alive-serv}},
  url = {https://github.com/miraclealive/alive-serv},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/alive-serv-case/}}
}

Plain text

alive-serv: reconstructing the SIF2 MIRACLE LIVE! server. https://github.com/miraclealive/alive-serv (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alive-serv-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.MD GitHub · miraclealive/alive-serv · Revision 1278e03

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab