Case study
alive-serv: reconstructing the SIF2 MIRACLE LIVE! server
alive-serv reconstructs part of the SIF2 MIRACLE LIVE! game server in C from the global client's server protocol. Its four endpoints return an asset hash, initiate login, return a startup token and log client errors; the client can reach the title screen and part of login.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 8
- Last commit
- 2026-03-19
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: CMake and the ulfius, jansson, orcania, OpenSSL and MariaDB libraries.
- Prerequisites: A MariaDB database and a custom proxy for an unmodified game client.
- Limits: Tested only with global client version 1.0.2; the server remains heavily unfinished.
- License: MIT license.
Cite
BibTeX
@misc{alive-serv-case,
title = {{alive-serv: reconstructing the SIF2 MIRACLE LIVE! server}},
howpublished = {\url{https://github.com/miraclealive/alive-serv}},
url = {https://github.com/miraclealive/alive-serv},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/alive-serv-case/}}
}Plain text
alive-serv: reconstructing the SIF2 MIRACLE LIVE! server. https://github.com/miraclealive/alive-serv (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alive-serv-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.MD GitHub · miraclealive/alive-serv · Revision 1278e03
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