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Case study

Advance Wars: a byte-identical GBA reconstruction

advancewars reconstructs the USA Game Boy Advance release of Advance Wars as assembly and C that build a byte-identical ROM. Its build uses devkitARM and agbcc, incorporates a user-supplied baserom, and checks the output against the listed game hash.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
12
Last commit
2020-01-04
Language
Assembly
Status
Archived

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires a user-supplied first-revision Advance Wars USA baserom with the specified SHA-1 hash.
  • Prerequisites: Requires Linux or WSL, devkitARM, GBA tools and agbcc.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{advancewars-decomp-case,
  title = {{Advance Wars: a byte-identical GBA reconstruction}},
  howpublished = {\url{https://github.com/ketsuban/advancewars}},
  url = {https://github.com/ketsuban/advancewars},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/advancewars-decomp-case/}}
}

Plain text

Advance Wars: a byte-identical GBA reconstruction. https://github.com/ketsuban/advancewars (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/advancewars-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ketsuban/advancewars · Revision c5ecbd5
  2. INSTALL.md GitHub · ketsuban/advancewars · Revision c5ecbd5
  3. Makefile GitHub · ketsuban/advancewars · Revision c5ecbd5

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