Case study
Advance Wars: a byte-identical GBA reconstruction
advancewars reconstructs the USA Game Boy Advance release of Advance Wars as assembly and C that build a byte-identical ROM. Its build uses devkitARM and agbcc, incorporates a user-supplied baserom, and checks the output against the listed game hash.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 12
- Last commit
- 2020-01-04
- Language
- Assembly
- Status
- Archived
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires a user-supplied first-revision Advance Wars USA baserom with the specified SHA-1 hash.
- Prerequisites: Requires Linux or WSL, devkitARM, GBA tools and agbcc.
- License: No licence file in the repository.
Cite
BibTeX
@misc{advancewars-decomp-case,
title = {{Advance Wars: a byte-identical GBA reconstruction}},
howpublished = {\url{https://github.com/ketsuban/advancewars}},
url = {https://github.com/ketsuban/advancewars},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/advancewars-decomp-case/}}
}Plain text
Advance Wars: a byte-identical GBA reconstruction. https://github.com/ketsuban/advancewars (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/advancewars-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ketsuban/advancewars · Revision c5ecbd5
- INSTALL.md GitHub · ketsuban/advancewars · Revision c5ecbd5
- Makefile GitHub · ketsuban/advancewars · Revision c5ecbd5
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