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Case study

AC1_RE: Armored Core analysis and matching decompilation

AC1_RE documents and analyzes the North American PlayStation release of Armored Core, including its executable, overlays, mission pipeline, text system and asset formats. It provides behavioral C models, matching-decompilation work, Ghidra scripts, extraction and repacking tools, and local viewers for game structures.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-11-08
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide your own legally obtained SLUS-01323 Armored Core disc image; the documentation also identifies applicable addresses in SCUS-94182.
  • Prerequisites: A mipsel toolchain is required to build C patches.
  • Scope: Japanese and European releases are outside the documented address scope.
  • License: MIT License for the repository's original code.

Cite

BibTeX

@misc{ac1-re-case,
  title = {{AC1\_RE: Armored Core analysis and matching decompilation}},
  howpublished = {\url{https://github.com/byroweb/AC1_RE}},
  url = {https://github.com/byroweb/AC1_RE},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ac1-re-case/}}
}

Plain text

AC1_RE: Armored Core analysis and matching decompilation. https://github.com/byroweb/AC1_RE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ac1-re-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · byroweb/AC1_RE · Revision ed1a82b
  2. LICENSE GitHub · byroweb/AC1_RE · Revision ed1a82b

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