Case study
AC1_RE: Armored Core analysis and matching decompilation
AC1_RE documents and analyzes the North American PlayStation release of Armored Core, including its executable, overlays, mission pipeline, text system and asset formats. It provides behavioral C models, matching-decompilation work, Ghidra scripts, extraction and repacking tools, and local viewers for game structures.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-11-08
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide your own legally obtained SLUS-01323 Armored Core disc image; the documentation also identifies applicable addresses in SCUS-94182.
- Prerequisites: A mipsel toolchain is required to build C patches.
- Scope: Japanese and European releases are outside the documented address scope.
- License: MIT License for the repository's original code.
Cite
BibTeX
@misc{ac1-re-case,
title = {{AC1\_RE: Armored Core analysis and matching decompilation}},
howpublished = {\url{https://github.com/byroweb/AC1_RE}},
url = {https://github.com/byroweb/AC1_RE},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ac1-re-case/}}
}Plain text
AC1_RE: Armored Core analysis and matching decompilation. https://github.com/byroweb/AC1_RE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ac1-re-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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