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Case study

Zelda3: a C reimplementation of A Link to the Past

Zelda3 reimplements The Legend of Zelda: A Link to the Past in C, extracting levels and images from the user's US SNES ROM. It can run the original machine code beside the replacement and compare RAM state after each frame; the author reports that the game is playable from start to end.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5.0k
Last commit
2026-10-02
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the user's US-region ROM named zelda3.sfc with the SHA-256 hash documented in BUILDING.md.
  • Prerequisites: Must be built from source; the documented Windows path uses Python, TCC and SDL2.
  • License: Licensed under MIT.

Cite

BibTeX

@misc{zelda3-case,
  title = {{Zelda3: a C reimplementation of A Link to the Past}},
  howpublished = {\url{https://github.com/snesrev/zelda3}},
  url = {https://github.com/snesrev/zelda3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda3-case/}}
}

Plain text

Zelda3: a C reimplementation of A Link to the Past. https://github.com/snesrev/zelda3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zelda3-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · snesrev/zelda3 · Revision 45a149d
  2. BUILDING.md GitHub · snesrev/zelda3 · Revision 45a149d

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