{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "zelda_gb_disassembly records an assembly disassembly of the black-and-white Game Boy version of Zelda: Link's Awakening. Its files are organized by memory bank, and its notes identify bank 0 as the starting point and main routine.",
  "description_zh": "zelda_gb_disassembly 收录《塞尔达传说：织梦岛》黑白 Game Boy 版的汇编反汇编成果，按存储体整理文件。文档将存储体 0 标为程序起点和主例程所在位置。",
  "entry_url": "https://awesomerea.org/resources/zelda-gb-disassembly-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/zelda-gb-disassembly-case/",
  "evidence_class": 3,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/alexsteb/zelda_gb_disassembly/blob/0efeb3d9b26108c73fb3ace43b6b0a4a8520b179/README.md",
  "group": "cases",
  "id": "zelda-gb-disassembly-case",
  "json_url": "https://awesomerea.org/resources/zelda-gb-disassembly-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/zelda-gb-disassembly-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/zelda-gb-disassembly-case/index.md",
  "name": "zelda_gb_disassembly: Link's Awakening Game Boy disassembly",
  "name_zh": "zelda_gb_disassembly：织梦岛 Game Boy 版反汇编",
  "reconstruction_method": "other",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "limits",
    "license"
  ],
  "requirements": [
    "The notes leave banks 1–20 unidentified.",
    "MIT License."
  ],
  "requirements_zh": [
    "文档尚未标明存储体 1 至 20 的用途。",
    "采用 MIT 许可证。"
  ],
  "scope": "notes",
  "targets": [
    "game"
  ],
  "url": "https://github.com/alexsteb/zelda_gb_disassembly",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
