# zelda_gb_disassembly: Link's Awakening Game Boy disassembly

> zelda_gb_disassembly records an assembly disassembly of the black-and-white Game Boy version of Zelda: Link's Awakening. Its files are organized by memory bank, and its notes identify bank 0 as the starting point and main routine.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexsteb/zelda_gb_disassembly>
- Primary source: <https://github.com/alexsteb/zelda_gb_disassembly/blob/0efeb3d9b26108c73fb3ace43b6b0a4a8520b179/README.md>
- Catalog page: <https://awesomerea.org/resources/zelda-gb-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/zelda-gb-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zelda-gb-disassembly-case/index.md)

## Requirements & limits

- **Limits:** The notes leave banks 1–20 unidentified.
- **License:** MIT License.

## Primary sources

1. <https://github.com/alexsteb/zelda_gb_disassembly/blob/0efeb3d9b26108c73fb3ace43b6b0a4a8520b179/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
