Case study
Zombie Revenge: a Dreamcast executable decompilation
Zombie Revenge decomp reconstructs the European Dreamcast game's executable with C and a disc-derived assembly baseline. Its tools split functions, map assets, run directed equivalence cases and build a replacement executable; the author reports 65.8% instruction test coverage over functions eligible for C translation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-11-09
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal copy of the European Zombie Revenge disc as a .gdi with track files and a Katana SDK are required.
- Prerequisites: Python 3 and Docker are required for the standard build.
- Limits: The author reports 65.8% instruction test coverage; runtime repair is a later workflow stage.
- License: No licence file in the repository.
Cite
BibTeX
@misc{zombie-revenge-decomp-case,
title = {{Zombie Revenge: a Dreamcast executable decompilation}},
howpublished = {\url{https://github.com/consolesplayingconsoles/zombie-revenge-decomp}},
url = {https://github.com/consolesplayingconsoles/zombie-revenge-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zombie-revenge-decomp-case/}}
}Plain text
Zombie Revenge: a Dreamcast executable decompilation. https://github.com/consolesplayingconsoles/zombie-revenge-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zombie-revenge-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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