Case study
Xena: Warrior Princess: PlayStation decompilation and static recompilation port
Xena: Warrior Princess combines a matching decompilation of the PlayStation release SLUS-00977 with a playable Windows port. The decompilation rebuilds the game executable from C and assembly, while a separate static recompiler translates its MIPS functions to C. A project runtime supplies GPU, GTE, SPU, CD-ROM, controller, and BIOS behavior through SDL2 and other host code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-26
- Language
- C#
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own PlayStation disc image is required.
- Prerequisites: The documented build uses WSL Ubuntu, the PsyQ 4.3 GCC 2.7.2 toolchain, maspsx, and Ninja.
- Prerequisites: The native port build follows the decompilation build and uses SDL2.
- License: No licence file in the repository.
Cite
BibTeX
@misc{xena-warrior-princess-ps1-case,
title = {{Xena: Warrior Princess: PlayStation decompilation and static recompilation port}},
howpublished = {\url{https://github.com/filippgl/xena-psx-decomp}},
url = {https://github.com/filippgl/xena-psx-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/xena-warrior-princess-ps1-case/}}
}Plain text
Xena: Warrior Princess: PlayStation decompilation and static recompilation port. https://github.com/filippgl/xena-psx-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/xena-warrior-princess-ps1-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · filippgl/xena-psx-decomp · Revision 31e2425
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