# Xena: Warrior Princess: PlayStation decompilation and static recompilation port

> Xena: Warrior Princess combines a matching decompilation of the PlayStation release SLUS-00977 with a playable Windows port. The decompilation rebuilds the game executable from C and assembly, while a separate static recompiler translates its MIPS functions to C. A project runtime supplies GPU, GTE, SPU, CD-ROM, controller, and BIOS behavior through SDL2 and other host code.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/filippgl/xena-psx-decomp>
- Primary source: <https://github.com/filippgl/xena-psx-decomp/blob/31e2425ce709e22e8b3279b2de6e7c7c7d5c324f/README.md>
- Catalog page: <https://awesomerea.org/resources/xena-warrior-princess-ps1-case/>
- Record JSON: <https://awesomerea.org/resources/xena-warrior-princess-ps1-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/xena-warrior-princess-ps1-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's own PlayStation disc image is required.
- **Prerequisites:** The documented build uses WSL Ubuntu, the PsyQ 4.3 GCC 2.7.2 toolchain, maspsx, and Ninja.
- **Prerequisites:** The native port build follows the decompilation build and uses SDL2.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/filippgl/xena-psx-decomp/blob/31e2425ce709e22e8b3279b2de6e7c7c7d5c324f/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
