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Case study

XCX Recomp: statically recompiling Xenoblade Chronicles X: Definitive Edition

XCX Recomp statically recompiles Xenoblade Chronicles X: Definitive Edition for Nintendo Switch into a Windows x86-64 executable with a Vulkan renderer. It is a fork of TotK Recomp. The project page says a new game, cutscenes, and gameplay run at 60 FPS by default, with a settings range of 30 to 360. XCX-Setup.exe builds the game from the owner's base-game files, the 2.0.0 update, and a key file. Add-on content is optional. Play starts xcx.exe. F1 opens settings and F10 opens the performance overlay.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
276
Last commit
2026-11-08
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or later, an x86-64 CPU with AVX2, and a Vulkan 1.3 GPU with VK_EXT_external_memory_host. About 36 GiB free during setup. The owner's base game, 2.0.0 update, and key file.
  • License: MIT for this project's own code.

Cite

BibTeX

@misc{xcx-recomp,
  title = {{XCX Recomp: statically recompiling Xenoblade Chronicles X: Definitive Edition}},
  howpublished = {\url{https://github.com/jmars125/xcx-recomp}},
  url = {https://github.com/jmars125/xcx-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xcx-recomp/}}
}

Plain text

XCX Recomp: statically recompiling Xenoblade Chronicles X: Definitive Edition. https://github.com/jmars125/xcx-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xcx-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jmars125/xcx-recomp · Revision 7b2337a

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