Case study
XCX Recomp: statically recompiling Xenoblade Chronicles X: Definitive Edition
XCX Recomp statically recompiles Xenoblade Chronicles X: Definitive Edition for Nintendo Switch into a Windows x86-64 executable with a Vulkan renderer. It is a fork of TotK Recomp. The project page says a new game, cutscenes, and gameplay run at 60 FPS by default, with a settings range of 30 to 360. XCX-Setup.exe builds the game from the owner's base-game files, the 2.0.0 update, and a key file. Add-on content is optional. Play starts xcx.exe. F1 opens settings and F10 opens the performance overlay.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 276
- Last commit
- 2026-11-08
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or later, an x86-64 CPU with AVX2, and a Vulkan 1.3 GPU with VK_EXT_external_memory_host. About 36 GiB free during setup. The owner's base game, 2.0.0 update, and key file.
- License: MIT for this project's own code.
Cite
BibTeX
@misc{xcx-recomp,
title = {{XCX Recomp: statically recompiling Xenoblade Chronicles X: Definitive Edition}},
howpublished = {\url{https://github.com/jmars125/xcx-recomp}},
url = {https://github.com/jmars125/xcx-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/xcx-recomp/}}
}Plain text
XCX Recomp: statically recompiling Xenoblade Chronicles X: Definitive Edition. https://github.com/jmars125/xcx-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xcx-recomp/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jmars125/xcx-recomp · Revision 7b2337a
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