Case study
Wave Race 64: Recompiled: a native N64 static-recompilation port
Wave Race 64: Recompiled builds a native Windows, Linux and macOS port from the player's USA Rev A ROM using N64Recomp. Its code adds widescreen, draw-distance options and an optional water renderer, while technical documents record game internals and rendering investigations.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 98
- Last commit
- 2026-10-15
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The player's own Wave Race 64 USA Rev A, also called v1.1, ROM dump.
- Prerequisites: For Windows builds: Git, CMake, Ninja, LLVM, Python, Visual Studio Build Tools and WSL Ubuntu with the listed packages.
- License: The project's own code is MIT; its built executable links GPL-3.0 N64ModernRuntime.
Cite
BibTeX
@misc{wave-race-64-recompiled-case,
title = {{Wave Race 64: Recompiled: a native N64 static-recompilation port}},
howpublished = {\url{https://github.com/danielgomesvieira2000/wave-race-64-recomp}},
url = {https://github.com/danielgomesvieira2000/wave-race-64-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wave-race-64-recompiled-case/}}
}Plain text
Wave Race 64: Recompiled: a native N64 static-recompilation port. https://github.com/danielgomesvieira2000/wave-race-64-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wave-race-64-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · danielgomesvieira2000/wave-race-64-recomp · Revision b7c677a
- docs/README.md GitHub · danielgomesvieira2000/wave-race-64-recomp · Revision b7c677a
More in Games
- Weeping of the Empire: statically recompiling Tears of the Kingdom for Windows · Case study
- WET: a ReXGlue Xbox 360 PC port · Case study
- WHITE ALBUM2: a shared engine migration from static recompilation · Case study
- White Knight Chronicles II Recomp: PlayStation 3 recompilation · Case study
- Wii Party: a native Windows and Linux recompilation · Case study
- WiiCompiled: a Mario Kart Wii static recompilation port for Xbox UWP · Case study