# War of the Monsters: statically recompiling the PS2 game for PC

> This statically recompiles War of the Monsters for the PlayStation 2 to Windows, and has a Linux x86-64 path. The Windows program is wotm.exe. PS2Recomp translates the executable, including VU0, into C++ that is generated locally. A decompilation build ends with build/SCUS_971.97.rom: OK. The Linux target needs AVX2, BMI2, POPCNT, and LZCNT. Mods go in mods next to wotm.exe.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/yanm1103/War_of_the_Monsters_recomp>
- Primary source: <https://github.com/yanm1103/War_of_the_Monsters_recomp/blob/55204ad4936b090aadd230897c10bcfe5fe9247a/README.md>
- Catalog page: <https://awesomerea.org/resources/wotm-recomp/>
- Record JSON: <https://awesomerea.org/resources/wotm-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wotm-recomp/index.md)

## Requirements & limits

- Windows: Git, Python 3, CMake 3.24 or newer, and MSVC 14.40 or newer. Put an NTSC-U ISO in ISO/ and run tools\setup_runtime.ps1. Linux uses tools/setup_runtime.sh.
- License: GPL-3.0 for the code in this repository.

## Primary sources

1. <https://github.com/yanm1103/War_of_the_Monsters_recomp/blob/55204ad4936b090aadd230897c10bcfe5fe9247a/README.md>

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- [Weeping of the Empire: statically recompiling Tears of the Kingdom for Windows](https://awesomerea.org/resources/weeping-of-the-empire-case/index.md) · Case study
- [WET: a ReXGlue Xbox 360 PC port](https://awesomerea.org/resources/wet-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
