# wkbre: reconstructing the Warrior Kings engine

> wkbre reimplements the Warrior Kings and Warrior Kings: Battles engine to open original game data, load levels and render the world. Its current editor can modify savegames and terrain and create skirmish maps for the original engine; gameplay in the replacement engine remains under development.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/AdrienTD/wkbre>
- Primary source: <https://github.com/AdrienTD/wkbre/blob/c58f5fffeed624c7fc4f36801bb30ea72668aece/README.md>
- Catalog page: <https://awesomerea.org/resources/wkbre-case/>
- Record JSON: <https://awesomerea.org/resources/wkbre-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wkbre-case/index.md)

## Requirements & limits

- **Prerequisites:** A copy of Warrior Kings or Warrior Kings: Battles game data is required.
- **Prerequisites:** The project currently works on Windows; source builds were tested with Visual C++ 2010/2017 and MinGW.
- **Limits:** Gameplay in the reimplemented engine is still in development.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/AdrienTD/wkbre/blob/c58f5fffeed624c7fc4f36801bb30ea72668aece/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
