Case study
Wizardry 8 decompilation: reconstructing the Windows game and libraries
Wizardry 8 decompilation reconstructs the Windows game's executable and supporting libraries as C and C++ and compares rebuilt functions with retail code. Its workflow combines Ghidra analysis, Visual C++ 6 builds, reccmp comparisons and runtime tests; the recovered executable runs with original game data.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 6
- Last commit
- 2026-10-09
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires a legally obtained Wizardry 8 copy; the current workflow uses the GOG release.
- Prerequisites: Development uses uv, Docker, Wine, Java 25, a pinned Ghidra fork, CMake and reccmp.
- Limits: Semantic, binary-structure and behavioral audits remain open.
- License: The SGP component retains Strategy First's non-commercial SFI Source Code License Agreement; no project-wide licence file is listed.
Cite
BibTeX
@misc{wizardry-8-decomp-case,
title = {{Wizardry 8 decompilation: reconstructing the Windows game and libraries}},
howpublished = {\url{https://github.com/agluszak/wizardry-8-decomp}},
url = {https://github.com/agluszak/wizardry-8-decomp},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wizardry-8-decomp-case/}}
}Plain text
Wizardry 8 decompilation: reconstructing the Windows game and libraries. https://github.com/agluszak/wizardry-8-decomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/wizardry-8-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · agluszak/wizardry-8-decomp · Revision 075cbd0
- src/sgp/README.md GitHub · agluszak/wizardry-8-decomp · Revision 075cbd0
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