Case study
Xenogears Decompilation: matching the US PlayStation release
Xenogears Decompilation reconstructs source for the US PlayStation 1 release of Xenogears as an in-progress matching build. Its workflow uses splat to split binaries, spimdisasm for disassembly, and objdiff to compare compiled objects.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 125
- Last commit
- 2026-10-23
- Language
- C
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The current target is the US Xenogears release SLUS 006.64.
- Limits: Matching decompilation is in progress; other releases are planned.
- License: No licence file in the repository.
Cite
BibTeX
@misc{xenogears-decompilation-case,
title = {{Xenogears Decompilation: matching the US PlayStation release}},
howpublished = {\url{https://github.com/ladysilverberg/xenogears-decomp}},
url = {https://github.com/ladysilverberg/xenogears-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/xenogears-decompilation-case/}}
}Plain text
Xenogears Decompilation: matching the US PlayStation release. https://github.com/ladysilverberg/xenogears-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/xenogears-decompilation-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ladysilverberg/xenogears-decomp · Revision 0b99ca6
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