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Case study

Xenogears Decompilation: matching the US PlayStation release

Xenogears Decompilation reconstructs source for the US PlayStation 1 release of Xenogears as an in-progress matching build. Its workflow uses splat to split binaries, spimdisasm for disassembly, and objdiff to compare compiled objects.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
125
Last commit
2026-10-23
Language
C
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The current target is the US Xenogears release SLUS 006.64.
  • Limits: Matching decompilation is in progress; other releases are planned.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{xenogears-decompilation-case,
  title = {{Xenogears Decompilation: matching the US PlayStation release}},
  howpublished = {\url{https://github.com/ladysilverberg/xenogears-decomp}},
  url = {https://github.com/ladysilverberg/xenogears-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xenogears-decompilation-case/}}
}

Plain text

Xenogears Decompilation: matching the US PlayStation release. https://github.com/ladysilverberg/xenogears-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/xenogears-decompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ladysilverberg/xenogears-decomp · Revision 0b99ca6

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