Case study
Wonder: a matching decompilation of Wonder Project J2
Wonder reconstructs code for the Japanese Nintendo 64 release of Wonder Project J2 and rebuilds a hash-checked ROM from the user's copy. Its source tree contains C, assembly and extraction tools, while its notes describe the game's ROM layout and SPI compression variants.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-09-03
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A prior copy of the game ROM is required to extract assets and assembly.
- Prerequisites: The build uses MIPS binutils, Python and platform-specific build dependencies.
- Limits: The author reports the game-code decompilation is in progress and reports 41.82% byte progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{wonder-project-j2-decomp-case,
title = {{Wonder: a matching decompilation of Wonder Project J2}},
howpublished = {\url{https://github.com/LLONSIT-glitch/wonder}},
url = {https://github.com/LLONSIT-glitch/wonder},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wonder-project-j2-decomp-case/}}
}Plain text
Wonder: a matching decompilation of Wonder Project J2. https://github.com/LLONSIT-glitch/wonder (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wonder-project-j2-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LLONSIT-glitch/wonder · Revision ec8ad7f
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