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Case study

Wonder: a matching decompilation of Wonder Project J2

Wonder reconstructs code for the Japanese Nintendo 64 release of Wonder Project J2 and rebuilds a hash-checked ROM from the user's copy. Its source tree contains C, assembly and extraction tools, while its notes describe the game's ROM layout and SPI compression variants.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2026-09-03
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A prior copy of the game ROM is required to extract assets and assembly.
  • Prerequisites: The build uses MIPS binutils, Python and platform-specific build dependencies.
  • Limits: The author reports the game-code decompilation is in progress and reports 41.82% byte progress.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{wonder-project-j2-decomp-case,
  title = {{Wonder: a matching decompilation of Wonder Project J2}},
  howpublished = {\url{https://github.com/LLONSIT-glitch/wonder}},
  url = {https://github.com/LLONSIT-glitch/wonder},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wonder-project-j2-decomp-case/}}
}

Plain text

Wonder: a matching decompilation of Wonder Project J2. https://github.com/LLONSIT-glitch/wonder (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wonder-project-j2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · LLONSIT-glitch/wonder · Revision ec8ad7f

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