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Case study

Xenoblade Chronicles 2: Switch source reconstruction

Xenoblade Chronicles 2 reconstructs C++ source for the Nintendo Switch game's version 2.1.0 ARM64 executable. The workflow uses Splat to divide the binary, Ghidra to inspect code and symbols, and objdiff to compare recompiled objects with the user's dumped executable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-09-26
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally owned game copy and a dump of the specified version 2.1.0 executable are required.
  • Prerequisites: The documented toolchain includes devkitA64 v16.1.0, Python 3, Splat, Ghidra and objdiff.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{xenoblade-chronicles-2-case,
  title = {{Xenoblade Chronicles 2: Switch source reconstruction}},
  howpublished = {\url{https://github.com/masterofshadow90/xenoblade2-decomp}},
  url = {https://github.com/masterofshadow90/xenoblade2-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xenoblade-chronicles-2-case/}}
}

Plain text

Xenoblade Chronicles 2: Switch source reconstruction. https://github.com/masterofshadow90/xenoblade2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/xenoblade-chronicles-2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · masterofshadow90/xenoblade2-decomp · Revision 4803d39

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