# Wizardry 6: reconstructing game formats and systems

> Wizardry 6 investigates the data formats and systems of Bane of the Cosmic Forge, with parsers and viewers for graphics, maps, scenario records, text and sound. It includes portrait and character-roster editors and a developing Python game engine that reads original game data.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/martydill/Wizardry-6-reverse-engineering>
- Primary source: <https://github.com/martydill/Wizardry-6-reverse-engineering/blob/eabc8ac56ef5e81917d9003a097f461a572b7a79/README.md>
- Catalog page: <https://awesomerea.org/resources/wizardry-6-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/wizardry-6-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wizardry-6-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** Original Wizardry 6 data in a gamedata directory is required for the demonstrated tools.
- **Prerequisites:** The Python package requires Python 3.11 or later, pygame-ce and Pillow.
- **Limits:** Several reconstructed features are described as working or nearly working.
- **License:** MIT license.

## Primary sources

1. <https://github.com/martydill/Wizardry-6-reverse-engineering/blob/eabc8ac56ef5e81917d9003a097f461a572b7a79/README.md>
2. <https://github.com/martydill/Wizardry-6-reverse-engineering/blob/eabc8ac56ef5e81917d9003a097f461a572b7a79/pyproject.toml>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
