Case study
WindowWaker: a Windows port of The Wind Waker from decompiled code
WindowWaker builds a native Windows port of The Legend of Zelda: The Wind Waker from a community decompilation of the USA GameCube release. The fork adds a Windows build and presentation interpolation for 60 and 120 FPS while game simulation remains at 30 Hz; the build generates asset headers from the user's disc image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 32
- Last commit
- 2026-10-10
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An uncompressed USA GZLE01 revision 0 GameCube ISO is required.
- Prerequisites: The Windows build requires Visual Studio 2022, CMake 3.28 or later, Python 3.10 or later and Git.
- Scope: The fork maintains its Windows PC build.
- License: MIT license for the port code; the imported game decompilation is CC0-1.0.
Cite
BibTeX
@misc{windowwaker-port-case,
title = {{WindowWaker: a Windows port of The Wind Waker from decompiled code}},
howpublished = {\url{https://github.com/MaskeZenY/WindowWaker}},
url = {https://github.com/MaskeZenY/WindowWaker},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/windowwaker-port-case/}}
}Plain text
WindowWaker: a Windows port of The Wind Waker from decompiled code. https://github.com/MaskeZenY/WindowWaker (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/windowwaker-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · MaskeZenY/WindowWaker · Revision 105e244
- game/README.md GitHub · MaskeZenY/WindowWaker · Revision 105e244
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