# WindowWaker: a Windows port of The Wind Waker from decompiled code

> WindowWaker builds a native Windows port of The Legend of Zelda: The Wind Waker from a community decompilation of the USA GameCube release. The fork adds a Windows build and presentation interpolation for 60 and 120 FPS while game simulation remains at 30 Hz; the build generates asset headers from the user's disc image.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/MaskeZenY/WindowWaker>
- Primary source: <https://github.com/MaskeZenY/WindowWaker/blob/105e244bce18547532cbe9728dfd440b517416d4/README.md>
- Catalog page: <https://awesomerea.org/resources/windowwaker-port-case/>
- Record JSON: <https://awesomerea.org/resources/windowwaker-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/windowwaker-port-case/index.md)

## Requirements & limits

- **Prerequisites:** An uncompressed USA GZLE01 revision 0 GameCube ISO is required.
- **Prerequisites:** The Windows build requires Visual Studio 2022, CMake 3.28 or later, Python 3.10 or later and Git.
- **Scope:** The fork maintains its Windows PC build.
- **License:** MIT license for the port code; the imported game decompilation is CC0-1.0.

## Primary sources

1. <https://github.com/MaskeZenY/WindowWaker/blob/105e244bce18547532cbe9728dfd440b517416d4/README.md>
2. <https://github.com/MaskeZenY/WindowWaker/blob/105e244bce18547532cbe9728dfd440b517416d4/game/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
