Case study
Zelda: The Wand of Gamelon: a Windows port of decompiled CD-i code
The Zelda: The Wand of Gamelon PC port runs the CD-i game's decompiled C code natively on Windows. An SDL3-based layer replaces video, audio, disc and input hardware behavior while loading game data from the user's own disc image. The port supports five regional releases.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-25
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A user-owned raw 2352-byte-sector disc image of a supported release is required; game data is not included.
- Prerequisites: Building requires Linux or WSL, make, Python 3, 32-bit MinGW and SDL3 MinGW development files.
- Limits: The port is early and the author expects bugs.
- License: No licence file in the repository.
Cite
BibTeX
@misc{zelda-wand-of-gamelon-pc-case,
title = {{Zelda: The Wand of Gamelon: a Windows port of decompiled CD-i code}},
howpublished = {\url{https://github.com/ByteDecompiler/zelda-wand-of-gamelon-pc}},
url = {https://github.com/ByteDecompiler/zelda-wand-of-gamelon-pc},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-wand-of-gamelon-pc-case/}}
}Plain text
Zelda: The Wand of Gamelon: a Windows port of decompiled CD-i code. https://github.com/ByteDecompiler/zelda-wand-of-gamelon-pc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zelda-wand-of-gamelon-pc-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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