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Case study

Zelda: The Wand of Gamelon: a Windows port of decompiled CD-i code

The Zelda: The Wand of Gamelon PC port runs the CD-i game's decompiled C code natively on Windows. An SDL3-based layer replaces video, audio, disc and input hardware behavior while loading game data from the user's own disc image. The port supports five regional releases.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-25
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-owned raw 2352-byte-sector disc image of a supported release is required; game data is not included.
  • Prerequisites: Building requires Linux or WSL, make, Python 3, 32-bit MinGW and SDL3 MinGW development files.
  • Limits: The port is early and the author expects bugs.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{zelda-wand-of-gamelon-pc-case,
  title = {{Zelda: The Wand of Gamelon: a Windows port of decompiled CD-i code}},
  howpublished = {\url{https://github.com/ByteDecompiler/zelda-wand-of-gamelon-pc}},
  url = {https://github.com/ByteDecompiler/zelda-wand-of-gamelon-pc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-wand-of-gamelon-pc-case/}}
}

Plain text

Zelda: The Wand of Gamelon: a Windows port of decompiled CD-i code. https://github.com/ByteDecompiler/zelda-wand-of-gamelon-pc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zelda-wand-of-gamelon-pc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ByteDecompiler/zelda-wand-of-gamelon-pc · Revision e559025
  2. Makefile GitHub · ByteDecompiler/zelda-wand-of-gamelon-pc · Revision e559025

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