Case study
World of Goo Vita: rehosting the Android game on PS Vita
World of Goo Vita runs the Android version of World of Goo on PS Vita by loading its ARMv7 library into memory, replacing Android imports with native functions and applying runtime patches. The loader uses the user's own paid Android game files, including libworldofgoo.so and asset folders.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 32
- Last commit
- 2023-09-05
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The paid, discontinued Android version of World of Goo is required; World of Goo Remastered is unsupported.
- Prerequisites: PS Vita setup requires kubridge and libshacccg.suprx. Install FdFix unless using the rePatch plugin. Building the loader requires vitaSDK and the listed libraries.
- License: The project licence file contains the MIT License.
Cite
BibTeX
@misc{world-of-goo-vita-case,
title = {{World of Goo Vita: rehosting the Android game on PS Vita}},
howpublished = {\url{https://github.com/Rinnegatamante/goo_vita}},
url = {https://github.com/Rinnegatamante/goo_vita},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/world-of-goo-vita-case/}}
}Plain text
World of Goo Vita: rehosting the Android game on PS Vita. https://github.com/Rinnegatamante/goo_vita (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/world-of-goo-vita-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Rinnegatamante/goo_vita · Revision ee89267
- CMakeLists.txt GitHub · Rinnegatamante/goo_vita · Revision ee89267
- LICENSE GitHub · Rinnegatamante/goo_vita · Revision ee89267
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