Case study
Wii Play: a Rev 1 Wii decompilation with objdiff comparison
Wii Play reconstructs C and C++ source for the Wii game's USA Rev 1 release. Its build takes a local disc image, and its objdiff configuration lets contributors compare rebuilt objects while source and symbol files change.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 19
- Last commit
- 2026-10-03
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of Wii Play Rev 1 (USA), supplied as a supported disc image.
- Prerequisites: Python and Ninja; Linux and macOS builds use wibo.
- Limits: The decompilation is in progress.
- License: CC0-1.0.
Cite
BibTeX
@misc{wii-play-rhae-case,
title = {{Wii Play: a Rev 1 Wii decompilation with objdiff comparison}},
howpublished = {\url{https://github.com/akiramusic000/Rhae}},
url = {https://github.com/akiramusic000/Rhae},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wii-play-rhae-case/}}
}Plain text
Wii Play: a Rev 1 Wii decompilation with objdiff comparison. https://github.com/akiramusic000/Rhae (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wii-play-rhae-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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