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Case study

Wii Play: a Rev 1 Wii decompilation with objdiff comparison

Wii Play reconstructs C and C++ source for the Wii game's USA Rev 1 release. Its build takes a local disc image, and its objdiff configuration lets contributors compare rebuilt objects while source and symbol files change.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
19
Last commit
2026-10-03
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of Wii Play Rev 1 (USA), supplied as a supported disc image.
  • Prerequisites: Python and Ninja; Linux and macOS builds use wibo.
  • Limits: The decompilation is in progress.
  • License: CC0-1.0.

Cite

BibTeX

@misc{wii-play-rhae-case,
  title = {{Wii Play: a Rev 1 Wii decompilation with objdiff comparison}},
  howpublished = {\url{https://github.com/akiramusic000/Rhae}},
  url = {https://github.com/akiramusic000/Rhae},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wii-play-rhae-case/}}
}

Plain text

Wii Play: a Rev 1 Wii decompilation with objdiff comparison. https://github.com/akiramusic000/Rhae (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wii-play-rhae-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · akiramusic000/Rhae · Revision 182cf1a
  2. LICENSE GitHub · akiramusic000/Rhae · Revision 182cf1a

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