Case study
Amplitude: reconstructed PlayStation 2 game source
Amplitude reconstructs source for the 2003 PlayStation 2 rhythm game and builds its main executable and IOP modules with ps2dev tools. A user-provided North American or European disc supplies assets for a rebuilt image. The author reports playable builds of both releases; the European DNAS2 online library remains unrecovered.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-11-09
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A North American SCUS_972.58 or European SCES_517.06 disc image is required for a playable rebuilt image.
- Prerequisites: The build uses ps2dev cross compilers, runtime, srxfixup, CMake and Ninja.
- Limits: European DNAS2 and RCOM libraries remain unrecovered; online services have shut down.
- License: MIT License applies to project code; vendored third-party components retain their own licences.
Cite
BibTeX
@misc{wavelength-amplitude-case,
title = {{Amplitude: reconstructed PlayStation 2 game source}},
howpublished = {\url{https://github.com/Tatsh/wavelength}},
url = {https://github.com/Tatsh/wavelength},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wavelength-amplitude-case/}}
}Plain text
Amplitude: reconstructed PlayStation 2 game source. https://github.com/Tatsh/wavelength (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wavelength-amplitude-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Tatsh/wavelength · Revision 5740637
- PROGRESS.md GitHub · Tatsh/wavelength · Revision 5740637
- LICENSE.txt GitHub · Tatsh/wavelength · Revision 5740637
More in Games
- Angry Birds ARM64: reconstructing the Angry Birds 1.4.2 Android runtime · Case study
- Animal Crossing gcNX: a native Switch port of the GameCube decompilation · Case study
- Animal Crossing: a native PC port of the GameCube decompilation · Case study
- Animal Crossing: an Android port of the GameCube decompilation · Case study
- Animal Crossing: Wild World: a native PC port of the decompilation · Case study
- Another World JS: a browser port interpreting the game's bytecode · Case study