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Case study

Animal Crossing: an Android port of the GameCube decompilation

Animal Crossing Android Port runs decompiled GameCube game code natively on Android, building on an existing PC port. It translates GX graphics to OpenGL ES 3 and adds touch controls, a launcher that imports the user’s disc image, and on-device texture conversion.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
51
Last commit
2026-10-06
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An Animal Crossing USA GAFE01 Rev 0 disc image supplied by the user.
  • Prerequisites: Android 8 or later, ARM CPU and OpenGL ES 3.
  • Prerequisites: Source builds require Android SDK, NDK 27.0.12077973, CMake 3.22.1 and JDK 17.
  • License: The original decompilation is CC0-1.0; the PC port layer is MIT, with additional terms for other components in LICENSE.

Cite

BibTeX

@misc{acgc-android-port-case,
  title = {{Animal Crossing: an Android port of the GameCube decompilation}},
  howpublished = {\url{https://github.com/zwaetschge/ACGC-Android-Port}},
  url = {https://github.com/zwaetschge/ACGC-Android-Port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/acgc-android-port-case/}}
}

Plain text

Animal Crossing: an Android port of the GameCube decompilation. https://github.com/zwaetschge/ACGC-Android-Port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/acgc-android-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zwaetschge/ACGC-Android-Port · Revision 7b5d693
  2. LICENSE GitHub · zwaetschge/ACGC-Android-Port · Revision 7b5d693

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