Case study
Animal Crossing: an Android port of the GameCube decompilation
Animal Crossing Android Port runs decompiled GameCube game code natively on Android, building on an existing PC port. It translates GX graphics to OpenGL ES 3 and adds touch controls, a launcher that imports the user’s disc image, and on-device texture conversion.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 51
- Last commit
- 2026-10-06
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An Animal Crossing USA GAFE01 Rev 0 disc image supplied by the user.
- Prerequisites: Android 8 or later, ARM CPU and OpenGL ES 3.
- Prerequisites: Source builds require Android SDK, NDK 27.0.12077973, CMake 3.22.1 and JDK 17.
- License: The original decompilation is CC0-1.0; the PC port layer is MIT, with additional terms for other components in LICENSE.
Cite
BibTeX
@misc{acgc-android-port-case,
title = {{Animal Crossing: an Android port of the GameCube decompilation}},
howpublished = {\url{https://github.com/zwaetschge/ACGC-Android-Port}},
url = {https://github.com/zwaetschge/ACGC-Android-Port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/acgc-android-port-case/}}
}Plain text
Animal Crossing: an Android port of the GameCube decompilation. https://github.com/zwaetschge/ACGC-Android-Port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/acgc-android-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
More in Games
- Animal Crossing: Wild World: a native PC port of the decompilation · Case study
- Another World JS: a browser port interpreting the game's bytecode · Case study
- Another World: a Commander X16 port of the original virtual machine · Case study
- Ape Escape: differential C reconstruction and native port · Case study
- Apocalypse-xport: an Apocalypse PlayStation decompilation port · Case study
- Arcanum Community Edition: rebuilding Arcanum for modern systems · Case study